#ifndef _AGCCP_H_
#define _AGCCP_H_
template <class T>
class CProxy_IAGCGameEvents : public IConnectionPointImpl<T, &DIID__IAGCGameEvents, CComDynamicUnkArray>
{
public:
};
template <class T>
class CProxy_IAGCShipEvents : public IConnectionPointImpl<T, &DIID__IAGCShipEvents, CComDynamicUnkArray>
{
public:
};
template <class T>
class CProxy_IAGCTeamEvents : public IConnectionPointImpl<T, &DIID__IAGCTeamEvents, CComDynamicUnkArray>
{
public:
VOID Fire_Event_Blank(BSTR Text)
{
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[1];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[0] = Text;
DISPPARAMS disp = { pvars, NULL, 1, 0 };
pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
};
template <class T>
class CProxy_IAGCSectorEvents : public IConnectionPointImpl<T, &DIID__IAGCSectorEvents, CComDynamicUnkArray>
{
public:
VOID Fire_OnNewStation(BSTR Text) {
T* pT = static_cast<T*>(this);
int nConnectionIndex;
CComVariant* pvars = new CComVariant[1];
int nConnections = m_vec.GetSize();
for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
{
pT->Lock();
CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
pT->Unlock();
IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
if (pDispatch != NULL)
{
pvars[0] = Text;
DISPPARAMS disp = { pvars, NULL, 1, 0 };
pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
}
}
delete[] pvars;
}
};
#endif