#ifndef __DlgGameSelect_h__
#define __DlgGameSelect_h__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// DlgGameSelect.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// Forward Declaration
class CAllSrvUISheet;
/////////////////////////////////////////////////////////////////////////////
// CDlgGameSelect dialog
class CDlgGameSelect : public CDialog
{
// Declarations
public:
DECLARE_MESSAGE_MAP()
// Construction
public:
CDlgGameSelect(CAllSrvUISheet* pSheet);
// Attributes:
public:
IAdminGame* GetSelectedGame() {return m_spGame;}
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgGameSelect)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CAllSrvUISheet* GetSheet()
{
return reinterpret_cast<CAllSrvUISheet*>(GetParent());
}
void PopulateGamesList();
// Message Handlers
protected:
// Generated message map functions
//{{AFX_MSG(CDlgGameSelect)
virtual BOOL OnInitDialog();
afx_msg void OnDeleteItemGameList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnItemChangedGameList(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDblClickGameList(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
// Data Members
protected:
//{{AFX_DATA(CDlgGameSelect)
enum { IDD = IDD_GAME_SELECT };
CListCtrl m_listGames;
//}}AFX_DATA
protected:
IAdminGamePtr m_spGame;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
/////////////////////////////////////////////////////////////////////////////
#endif // !__DlgGameSelect_h__