#ifndef __GamePageSpecifics_h__
#define __GamePageSpecifics_h__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// GamePageSpecifics.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// Forward Declaration
class CGameParamsSheet;
/////////////////////////////////////////////////////////////////////////////
// CGamePageSpecifics dialog
class CGamePageSpecifics : public CPropertyPage
{
// Declarations
public:
DECLARE_DYNAMIC(CGamePageSpecifics)
DECLARE_MESSAGE_MAP()
// Construction
public:
CGamePageSpecifics();
// Dialog Data
//{{AFX_DATA(CGamePageSpecifics)
enum { IDD = IDD_GAME_SPECIFICS};
//}}AFX_DATA
// Attributes
public:
// Overrides
public:
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CGamePageSpecifics)
public:
virtual void OnOK();
virtual BOOL OnSetActive();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Message Handlers
protected:
// Generated message map functions
//{{AFX_MSG(CGamePageSpecifics)
virtual BOOL OnInitDialog();
//}}AFX_MSG
// Data Members
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
/////////////////////////////////////////////////////////////////////////////
#endif // !__GamePageSpecifics_h__