#ifndef __GameParamsSheet_h__
#define __GameParamsSheet_h__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// GameParamsSheet.h : header file
//
#include "GamePageTeam.h"
#include "GamePageWin.h"
#include "GamePageSpecifics.h"
/////////////////////////////////////////////////////////////////////////////
// CGameParamsSheet dialog
class CGameParamsSheet : public CPropertySheet
{
// Declarations
protected:
DECLARE_MESSAGE_MAP()
// Construction
public:
CGameParamsSheet(CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Implementation
protected:
void InitButtons();
// Overrides
public:
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CGameParamsSheet)
//}}AFX_VIRTUAL
// Message Handlers
protected:
// Generated message map functions
//{{AFX_MSG(CGameParamsSheet)
virtual BOOL OnInitDialog();
//}}AFX_MSG
// Data Members
protected:
CGamePageWin m_PageWin;
CGamePageTeam m_PageTeam;
CGamePageSpecifics m_PageSpecifics;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
/////////////////////////////////////////////////////////////////////////////
#endif // !__GameParamsSheet_h__