#ifndef __CLOAKIGC_H_
#define __CLOAKIGC_H_
class CcloakIGC : public IcloakIGC
{
public:
CcloakIGC(void);
virtual HRESULT Initialize(ImissionIGC* pMission, Time now, const void* data, int dataSize);
virtual void Terminate(void);
virtual void Update(Time now);
virtual ObjectType GetObjectType(void) const
{
return OT_cloak;
}
virtual ImissionIGC* GetMission(void) const
{
return m_pMission;
}
virtual EquipmentType GetEquipmentType(void) const
{
return ET_Cloak;
}
virtual IpartTypeIGC* GetPartType(void) const
{
return m_partType;
}
virtual IshipIGC* GetShip(void) const
{
return m_ship;
}
virtual void SetShip(IshipIGC* newVal, Mount mount);
virtual Mount GetMountID(void) const
{
return m_mountID;
}
virtual void SetMountID(Mount newVal);
virtual bool fActive(void) const
{
return (m_mountID == 0);
}
virtual void Activate(void)
{
assert (m_ship);
if (!m_fActive)
{
m_ship->ChangeSignature(m_typeData->signature);
m_fActive = true;
m_cloaking = 0.0f;
assert (m_ship->GetCloaking() == 1.0f);
}
}
virtual void Deactivate(void)
{
assert (m_ship);
if (m_fActive)
{
m_ship->ChangeSignature(-m_typeData->signature);
m_fActive = false;
m_ship->SetCloaking(1.0f); }
}
virtual float GetMass(void) const
{
return m_typeData->mass;
}
virtual Money GetPrice(void) const
{
return m_typeData->price;
}
virtual float GetMountedFraction(void) const
{
return m_mountedFraction;
}
virtual void SetMountedFraction(float f)
{
m_mountedFraction = f;
}
virtual void Arm(void)
{
m_mountedFraction = 1.0f;
}
virtual float GetEnergyConsumption(void) const
{
return m_typeData->energyConsumption;
}
virtual float GetMaxCloaking(void) const
{
return m_typeData->maxCloaking;
}
virtual float GetOnRate(void) const
{
return m_typeData->onRate;
}
virtual float GetOffRate(void) const
{
return m_typeData->offRate;
}
virtual SoundID GetEngageSound() const
{
return m_typeData->engageSound;
}
virtual SoundID GetDisengageSound() const
{
return m_typeData->disengageSound;
}
private:
const DataCloakTypeIGC* m_typeData;
IpartTypeIGC* m_partType;
IshipIGC* m_ship;
ImissionIGC* m_pMission;
float m_cloaking;
float m_mountedFraction;
Mount m_mountID;
bool m_fActive;
};
#endif