//          
// sound IDs
//

DEFSOUND(newShip)
DEFSOUND(newEnemy)

DEFSOUND(myShieldHit)
DEFSOUND(myHullHit)

DEFSOUND(otherShieldHit)
DEFSOUND(otherHullHit)

DEFSOUND(rockHit)

DEFSOUND(error)
DEFSOUND(jump)
DEFSOUND(personalJump)
DEFSOUND(explodeStation)
DEFSOUND(explodeShip)

DEFSOUND(smallExplosion)
DEFSOUND(mediumExplosion)
DEFSOUND(largeExplosion)

DEFSOUND(pickUpPart)
DEFSOUND(pickUpDevelopment)
DEFSOUND(pickUpPowerup)
DEFSOUND(pickUpCash)
DEFSOUND(rescuePlayer)

DEFSOUND(outOfFuel)
DEFSOUND(mount)
DEFSOUND(mounted)
DEFSOUND(unmount)
DEFSOUND(startReload)
DEFSOUND(drop)
DEFSOUND(invest)
DEFSOUND(payday)
DEFSOUND(vectorLock)
DEFSOUND(newChatMsg)
DEFSOUND(newChatMsgFromCommander)
DEFSOUND(newOfflineChatMsg)
DEFSOUND(newCommandMsg)
DEFSOUND(newPersonalMsg)
DEFSOUND(newCriticalMsg)
DEFSOUND(newNonCriticalMsg)
DEFSOUND(acceptCommand)
DEFSOUND(composeChatMsg)
DEFSOUND(sendChatMsg)
DEFSOUND(collision)
DEFSOUND(turretLimit)
DEFSOUND(newTarget)

DEFSOUND(deployChaff)
DEFSOUND(deployMine)
DEFSOUND(deployProbe)

DEFSOUND(ammoLow)
DEFSOUND(fuelLow)
DEFSOUND(energyLow)
DEFSOUND(hullLow)

DEFSOUND(groupWeapons)
DEFSOUND(ungroupWeapons)

DEFSOUND(positiveButtonClick)
DEFSOUND(negativeButtonClick)

DEFSOUND(docked)

DEFSOUND(changeLoadout)

DEFSOUND(panel)
DEFSOUND(mouseclick)
DEFSOUND(mouseover)
DEFSOUND(paneSlide)
DEFSOUND(chatKey)

DEFSOUND(countdownStarting)
DEFSOUND(countdown10min)
DEFSOUND(countdown5min)
DEFSOUND(countdown1min)
DEFSOUND(countdown30)
DEFSOUND(countdown15)
DEFSOUND(countdown10)
DEFSOUND(countdown9)
DEFSOUND(countdown8)
DEFSOUND(countdown7)
DEFSOUND(countdown6)
DEFSOUND(countdown5)
DEFSOUND(countdown4)
DEFSOUND(countdown3)
DEFSOUND(countdown2)
DEFSOUND(countdown1)

DEFSOUND(undock)

DEFSOUND(outOfBoundsLoop)

DEFSOUND(ripcordOnLoop)
DEFSOUND(salNoRipcord)
DEFSOUND(salRipcordDestroyed)
DEFSOUND(salShipCantRipcord)
DEFSOUND(salRipcordAborted)

DEFSOUND(ripcord10)
DEFSOUND(ripcord9)
DEFSOUND(ripcord8)
DEFSOUND(ripcord7)
DEFSOUND(ripcord6)
DEFSOUND(ripcord5)
DEFSOUND(ripcord4)
DEFSOUND(ripcord3)
DEFSOUND(ripcord2)
DEFSOUND(ripcord1)

DEFSOUND(flightMusic1A)
DEFSOUND(flightMusic1B)
DEFSOUND(flightMusic1C)
DEFSOUND(flightMusic2A)
DEFSOUND(flightMusic2B)
DEFSOUND(flightMusic2C)
DEFSOUND(flightMusic3A)
DEFSOUND(flightMusic3B)
DEFSOUND(flightMusic3C)
DEFSOUND(gameScreenMusic)
DEFSOUND(deathMusic)
DEFSOUND(gameOverWonMusic)
DEFSOUND(gameOverLostMusic)

DEFSOUND(missileLock)
DEFSOUND(missileTone)

DEFSOUND(mining)
DEFSOUND(build)

DEFSOUND(asteroid)
DEFSOUND(aleph)

// VOS sounds

// General
DEFSOUND(voAwsome)      // Awesome
DEFSOUND(voBye)         // Bye
DEFSOUND(voDang)        // Dang 
DEFSOUND(voDoah)        // Doah
DEFSOUND(voHi)          // Hi
DEFSOUND(voNiceWork)    // Nice work
DEFSOUND(voNooo)        // Nooooooo
DEFSOUND(voOhYeah)      // Oh yeah
DEFSOUND(voPhew)        // Phewwww
DEFSOUND(voRipcording)  // Ripcording
DEFSOUND(voSweet)       // Sweet
DEFSOUND(voWatchFire)   // Watch your fire
DEFSOUND(voYeeHa)       // Yeee haa


// Commands
DEFSOUND(voDefendBase)      // All pilots defend our base
DEFSOUND(voAttackTarget)        // Attack target
DEFSOUND(voAttack)      // Attack!!
DEFSOUND(voCoverMe)         // Cover me
DEFSOUND(voDefend)      // Defend 
DEFSOUND(voDonateCredits)       // Donate me your Credits
DEFSOUND(voEscortBuilder)       // Escort Builder
DEFSOUND(voEscortMiner)         // Escort Miner 
DEFSOUND(voFindAlephs)      // Find Alephs
DEFSOUND(voFindCarbonacous)         // Find Carbonacous
DEFSOUND(voFindEnemy)       // Find Enemy
DEFSOUND(voFindHelium)      // Find Helium
DEFSOUND(voFindLava)        // Find Lava
DEFSOUND(voFindIron)        // Find Nickle Iron
DEFSOUND(voFindProbes)      // Find Probes
DEFSOUND(voFollow)      // Follow 
DEFSOUND(voFormOnMyWing)        // Form on my wing
DEFSOUND(voFormate)         // Formate
DEFSOUND(voGetOffMe)        // Get them off me
DEFSOUND(voGoGoGo)      // Go.. Go.. Go..
DEFSOUND(voHeadBack)        // Head back to base
DEFSOUND(voHoldUp)      // Hold up
DEFSOUND(voMeetAtJump)      // Meet you at the Jump point
DEFSOUND(voRegroup)         // Regroup
DEFSOUND(voRetreat)         // Retreat 
DEFSOUND(voStayOnTarget)        // Stay on target
DEFSOUND(voWaitForSignal)       // Wait for signal

// Situation awareness
DEFSOUND(voAlephMined)      // Aleph is mined
DEFSOUND(voBaseCaptured)        // Base Captured
DEFSOUND(voBomberWaiting)       // Bomber waiting for Turret gunners
DEFSOUND(voCapShipWaiting)      // Cap ship waiting for Turret gunners
DEFSOUND(voEnemyHasFlag)        // Enemy has a flag
DEFSOUND(voFoundAleph)      // Found Aleph
DEFSOUND(voFoundCarbonacous)        // Found Carbonacous
DEFSOUND(voFoundEnemyShips)         // Found Enemy  ships
DEFSOUND(voFoundEnemyBase)      // Found Enemy base
DEFSOUND(voFoundHelium)         // Found Helium
DEFSOUND(voFoundLava)       // Found Lave
DEFSOUND(voFoundIron)       // Found Nickle Iron
DEFSOUND(voEnemyTrans)      // Inbound  Enemy transport 
DEFSOUND(voEnemyCap)        // Inbound Enemy Capitol ships
DEFSOUND(voEnemyFighters)       // Inbound Enemy fighters
DEFSOUND(voIsOurBaseClear)      // Is our base clear?
DEFSOUND(voMinersAreDead)       // Our miners are dead
DEFSOUND(voShieldsAreDown)      // Their shields are down
DEFSOUND(voPursuingElectronics)         // They are pursuing Electronics
DEFSOUND(voPursuingEnergy)      // They are pursuing Energy
DEFSOUND(voPursuingOrdinance)       // They are pursuing Ordnance
DEFSOUND(voHaveShipyard)        // They have a Shipyard
DEFSOUND(voHaveCaps)        // They have Capitols
DEFSOUND(voTraitor)         // We have a traitor in our midst

// Response
DEFSOUND(voAcknowledged)        // Acknowledged
DEFSOUND(voAffirmative)         // Affirmative
DEFSOUND(voComplete)        // Complete
DEFSOUND(voCool)        // Cool
DEFSOUND(voFiesty)      // Fiesty!
DEFSOUND(voImBusy)      // I' m Busy
DEFSOUND(voImOnIt)      // Im on it
DEFSOUND(voInbound)         // Inbound
DEFSOUND(voNegative)        // Negative
DEFSOUND(voObjectiveComplete)       // Objective complete
DEFSOUND(voOnMyWay)         // On my way
DEFSOUND(voYoureMad)        // You're mad

// Taunts
DEFSOUND(voPayloadDelivered)        // Payload delivered (he he)
DEFSOUND(voAlmostHadYou)        // Almost had you
DEFSOUND(voComeBackAndFight)        // come back and fight 
DEFSOUND(voDeathBecomesYou)         // Death becomes you
DEFSOUND(voShootingFish)        // Easier than shooting fish in a barrel. 
DEFSOUND(voHowdThatFeel)        // How did that feel?
DEFSOUND(voLikeLambs)       // Like lambs to the slaughter
DEFSOUND(voOutOfAmmo)       // out of ammo…hmmm interesting
DEFSOUND(voRipcordLastResort)       // Ripcord.. Last resort for the desperate… 
DEFSOUND(voThanks)      // Thanks
DEFSOUND(voYes)         // Yes!!!!!
DEFSOUND(voYouDiedWithDignity)      // You died with dignity
DEFSOUND(voYouHaveNoHonor)      // You have no Honor
DEFSOUND(voYoullBeSorry)        // You’ll be sorry you did that
DEFSOUND(voYouAreGoodBut)       // You're good but not that good

// Need
DEFSOUND(voGimmeSomething)      // Gimme something to shoot at
DEFSOUND(voTakingItToThem)      // Taking it to them…
DEFSOUND(voNeedFuel)        // I  need  fuel 
DEFSOUND(voNeedHelp)        // I  need  help
DEFSOUND(voNeedRepairs)         // I  need  repairs
DEFSOUND(voNeedAmmo)        // I  need ammo
DEFSOUND(voNeedRescue)      // I  need rescue
DEFSOUND(voCantHoldEm)      // I can’t hold em
DEFSOUND(voHaveAnArtifact)      // I have an Artifact
DEFSOUND(voNeedBomber)      // Need Bomber Support
DEFSOUND(voNeedCruiser)         // Need Cruiser Support
DEFSOUND(voNeedFighter)         // Need Fighter support
DEFSOUND(voNeedScout)       // Need Scout support
DEFSOUND(voStationNeedsRepairs)         // Our Station needs repairs
DEFSOUND(voTargetNeeded)        // Target Needed
DEFSOUND(voNeedPickup)      // I need a pick up… Help…
DEFSOUND(voTransportOutbound)       // Transport outbound --  need escort 

//New 12/14/99
DEFSOUND(voShoot)        // SHoot
DEFSOUND(voDonateInvestor) //Donate your money to the investor!
DEFSOUND(voNeedTurret)   // I need turret gunners NOW!
DEFSOUND(voJoiningTurret)//I'll be on your turret in a few seconds.
DEFSOUND(voOops)         // Oops, wrong voice chat
DEFSOUND(voAttackBase)
DEFSOUND(voNeedBase)
DEFSOUND(voAttackConstructor)
DEFSOUND(voDefendConstructor)
DEFSOUND(voNeedConstructor)
DEFSOUND(voAttackDefender)
DEFSOUND(voDefendDefender)
DEFSOUND(voNeedDefender)
DEFSOUND(voNeedBetterFighters)
DEFSOUND(voAttackFighter)
DEFSOUND(voDefendFighter)
DEFSOUND(voAttackInterceptor)
DEFSOUND(voDefendInterceptor)
DEFSOUND(voNeedInterceptor)
DEFSOUND(voNeedObjective)
DEFSOUND(voAttackCapital)
DEFSOUND(voDefendCapital)
DEFSOUND(voNeedCapital)
DEFSOUND(voAttackMiner)
DEFSOUND(voDefendMiner)
DEFSOUND(voNeedMiner)
DEFSOUND(voAttackBomber)
DEFSOUND(voDefendBomber)
DEFSOUND(voAttackRipcord)
DEFSOUND(voDefendRipcord)
DEFSOUND(voNeedRipcord)
DEFSOUND(voAttackStealth)
DEFSOUND(voDefendStealth)
DEFSOUND(voNeedStealth)
DEFSOUND(voAttackTransport)
DEFSOUND(voDefendTransport)
DEFSOUND(voNeedTransport)
DEFSOUND(voAttackScout)
DEFSOUND(voDefendScout)
DEFSOUND(voAttackTower)
DEFSOUND(voDefendTower)
DEFSOUND(voNeedTower)
DEFSOUND(voNeedBetterWep)
DEFSOUND(voNeedMoney)
DEFSOUND(voScoutAleph) // We need a scout to find alephs
DEFSOUND(voFoundEnemyConstruct) // Found enemy constructor.  Request assistance
DEFSOUND(voConstructorLaunching)// Constructor launching now.
DEFSOUND(voMinersHammered) // Defend our miners.  Theyare getting hammered.
DEFSOUND(voFindFreakinBase) //Find their freakin' base
DEFSOUND(voMinerHunt) // Go miner hunting
DEFSOUND(voStayTogether) // Stay together
DEFSOUND(voRipcordHome) // Ripcord home
DEFSOUND(voLayLow) // Lay low and go for constructors
DEFSOUND(voFoundEnemyMiner) // Found enemy miners.  Request assistance
DEFSOUND(voBaseUnderAttack) // Our base is under attack.  Request assistance
DEFSOUND(voDeployProbes)
DEFSOUND(voDeployMines)
DEFSOUND(voRepairStation) //Repair the station.
DEFSOUND(voFindMiner) // Find their miners
DEFSOUND(voFindSilicon) // Find silicon asteroid
DEFSOUND(voFindUranium) // Find uranium asteroid.
DEFSOUND(voNoMoney) // I don't have enough money
DEFSOUND(voSurelyJoking) //Surely you're joking.
DEFSOUND(voAintNoThin) // Ain't no thin'
DEFSOUND(voHellYeah) 
DEFSOUND(voYoureCrazy)
DEFSOUND(voThatHurt) // Oooh...looked like that hurt
DEFSOUND(voSlapInvestor) //Someone slap the investor
DEFSOUND(voOoohSorry) // Oooh...sorry about that one.
DEFSOUND(voWantAPiece) // You want a piece of me?
DEFSOUND(voShootCommander) // Someone shoot the comander
DEFSOUND(voSteadyTiger) // Steady Tiger
DEFSOUND(voRealLife)    // Aaaargh...real life wants me.
DEFSOUND(voMakeMe)      // Make me commander
DEFSOUND(voISPDrop)     // Sorry folks, got dropped by my ISP
DEFSOUND(voEveryoneReady) //Everyone ready.
DEFSOUND(voSavingUp)    // What are you saving up for?
DEFSOUND(voStartTheGame) // Start the game already
DEFSOUND(voHoldYourHorses) // Hold Your Horses
DEFSOUND(voCoupleMinutes) // It'll be a couple more minutes
DEFSOUND(voJustASec) // Just  a sec.. waiting for a couple more people.
DEFSOUND(voNiceWeather) // So, nice weather..how's the kids? Erm...LET's PLAY THIS THING!
DEFSOUND(voWhoCommander) // Who wants to be commander?
DEFSOUND(voChangeTheMap) // Change the map.
DEFSOUND(voImClueless) // I'm new, and I'm clueless
DEFSOUND(voItsLate) // It's late.. gotta go.  G'night.
DEFSOUND(voPitstop)  // Gotta take a pit stop...hold up.
DEFSOUND(voRematch) // Great Game.  How about a rematch?
DEFSOUND(voChangedSettings) //Settings have changed.
DEFSOUND(voGoToTeamOnly) //Go to team-only comms.
DEFSOUND(voShallWeBegin) // Shall we begin?
DEFSOUND(voCheckWing) // Check your wing assignment
DEFSOUND(voArgh) // arrrrrrggggghghhhhhhhh!!
DEFSOUND(voGunnerReady)
DEFSOUND(voYowie) // yoooooowwwwwwiiiiieee!!!!
DEFSOUND(voInboundBomb) // Inbound Enemy Bomber
DEFSOUND(voKingUniverse) // I'm the KING OF THE UNIVERSE
DEFSOUND(voTurretsAttack) // turrets attack my target

// New 1/12/00
DEFSOUND(voGotcha) // I gotcha.  Hold still.
DEFSOUND(voNeedFighterSupport) // Need fighter support.
DEFSOUND(voThanksLift) // Thanks for the lift!



// Miners
DEFSOUND(droneReport4Duty)      // Miner Reporting for duty
//DEFSOUND(droneYeah)       // Yeah?
DEFSOUND(droneEnemyOnScope)         // Ive got Enemies on my Scope 
DEFSOUND(droneWatchFire)        // Watch your fire..
DEFSOUND(droneYouGotIt)         // You got it
DEFSOUND(droneCantDoThat)       // I can't do that 
DEFSOUND(droneTooMuchDamage)        // I dont get paid enough for this... returning to base
DEFSOUND(droneWhereTo)      // No Helium in Scan range
DEFSOUND(droneComingHomeEmpty)      // Coming home w/o a full tank
DEFSOUND(droneWhereToBuild)      // Where should I build
DEFSOUND(droneWhereToLayMinefield)      // Where should I lay
DEFSOUND(droneWhereToLayTower)      // Where should I lay
DEFSOUND(minerDestroyed)         // Argh ::Mining Unit Destroyed
DEFSOUND(carrierDestroyed)         // Argh ::Mining Unit Destroyed
DEFSOUND(towerLayerDestroyed)         // Argh ::Mining Unit Destroyed
DEFSOUND(minefieldLayerDestroyed)         // Argh ::Mining Unit Destroyed
DEFSOUND(droneInTransit)        // In transit
DEFSOUND(droneUnderAttack)      // Under attack
DEFSOUND(minerUnderAttack)      // Under attack
DEFSOUND(carrierUnderAttack)      // Under attack
DEFSOUND(minerCritical)      
DEFSOUND(droneTooCrowded)       //Enemy miners preventing me from mining
DEFSOUND(constructorRunning)

DEFSOUND(teleportProbeActive)
DEFSOUND(teleportProbeSpotted)

DEFSOUND(minerThreatened)
DEFSOUND(constructorThreatened)
DEFSOUND(carrierThreatened)
DEFSOUND(bomberDetected)
DEFSOUND(carrierDetected)
DEFSOUND(capitalDetected)
DEFSOUND(teleportDetected)
DEFSOUND(transportDetected)
DEFSOUND(stationThreatened)

DEFSOUND(sectorSecured)
DEFSOUND(sectorLost)

DEFSOUND(flagLost)
DEFSOUND(flagSecured)
DEFSOUND(enemyFlagLost)
DEFSOUND(enemyFlagSecured)

DEFSOUND(artifactFound)
DEFSOUND(artifactSecured)

DEFSOUND(commander)
DEFSOUND(investor)

DEFSOUND(board)
DEFSOUND(noTurrets)

// Builders
//DEFSOUND(droneWhere)      // Where do you want it?
//DEFSOUND(droneYeah)       // Yeah?
//DEFSOUND(droneEnemyOnScope)       // Enemies on Scope 
//DEFSOUND(droneCheckFire)      // check your fire..
//DEFSOUND(droneCommenceBuild)      // Commencing build program
//DEFSOUND(droneCourseLocked)       // Stand aside,course locked in 
//DEFSOUND(droneCantBuildThere)         // I cant build there
//DEFSOUND(droneTooMuchDamage)      // I cant make it Ive taken too much damage..
DEFSOUND(droneAintGonnaWork)        // This aint going to work
//DEFSOUND(droneArgh)       // Argh :: Build unit destroyed
//DEFSOUND(droneInTransit)      // In transit
//DEFSOUND(droneUnderAttack)        // Im Under Attack out here..
DEFSOUND(droneMining)       // Mining

/* NYI no turrets
// Turrets
DEFSOUND(turretReady)       // Ready for action
DEFSOUND(turretEnemyRix)        // Enemy Rix Ships sighted
DEFSOUND(turretEnemyCrimson)        // Enemy Crimson Ships sighted
DEFSOUND(turretEnemyIron)       // Enemy Iron League ships sighted
DEFSOUND(turretReady2)      // Ready for action
DEFSOUND(turretWatchFire)       // Watch your fire
DEFSOUND(turretFiring)      // Firing on enemy
DEFSOUND(turretRogerThat)       // Roger that
DEFSOUND(turretCantShoot)       // I cant shoot there
DEFSOUND(turretContactSighted)      // Enemy contacts sighted
DEFSOUND(turretTargetObscured)      // Target Obscured
DEFSOUND(turretTakingDamage)        // Im taking damage
DEFSOUND(turretTargetEliminated//        Target eliminated
DEFSOUND(turretArgh)        // ahhh….. (unit offline)
*/

// SAL'
DEFSOUND(salCommenceScan)       // Sensors online commencing scan 
DEFSOUND(salRixSighted)         // Enemy Rixian Ships sighted
DEFSOUND(salCrimsonSighted)         // Enemy Crimson Ships sighted
DEFSOUND(salIronSighted)        // Enemy Iron League ships sighted
DEFSOUND(salContactsInRange)        //     "Enemy contacts in Range"
DEFSOUND(salRedAlert)       //     "under attack..going to Red Alert --"
DEFSOUND(salShieldsOffline)         //     "Shields offline... Hull damage Sustained"  
DEFSOUND(salEnemyTroops)        //     "Enemy troops have entered the base.. All units...<gunfire> ..<static>"  
DEFSOUND(salCoreMeltdown)       //     "core Meltdown" --you have 0 seconds to reach minimum saf…..
DEFSOUND(salCompletedShip)      //     "Weve completed the fabrication system for a new ship type."
DEFSOUND(salCompletedMods)      //     "Weve completed Modifcations to your ship and have downloaded new Data."
DEFSOUND(salCompletedEquipment)         //     "Weve completed the Development of new equipment."
DEFSOUND(salCompletedDramatic)      //     "Weve completed dramatic improvements to our station"
DEFSOUND(salCompletedRadical)       //     "Weve completed Radical improvements to our station"
DEFSOUND(salEnteredShieldWall)      //     "Entered shield wall"
DEFSOUND(salClearedShieldWall)      //     "Cleared Shield wall"
DEFSOUND(salWelcomeHome)        //     "Welcome home..Ship is Repaired, Rearmed and ready"
DEFSOUND(salRepairedAtCarrier)
DEFSOUND(salBoundryExceeded)        //     "Outer Sector Boundry Exceeded... turn around"
DEFSOUND(salSectorCrowded)        //     "Sector overloaded and unstable - taking damage."
DEFSOUND(salAutopilotEngage)        //     "Autopilot Engaged"
DEFSOUND(salAutopilotDisengage)         //     "AutoPilot Disengaged"
DEFSOUND(salCloakEngage)        //     "Cloak Engaged"
DEFSOUND(salCloakDisengage)         //     "Cloak Disengaged"
DEFSOUND(salShieldsDown)        //     "Shields down"
DEFSOUND(salCargoFull)      //     "Cargo Full"
DEFSOUND(salNoFuel)         //     "No Fuel"
DEFSOUND(salNoAmmo)         //     "No Ammo"
DEFSOUND(salMustBeAtStation)        // "You must be at a station to view other sectors"
DEFSOUND(salReloadingFuel)
DEFSOUND(salReloadingChaff)
DEFSOUND(salReloadingMissiles)
DEFSOUND(salReloadingDispenser)
DEFSOUND(salReloadingAmmo)
DEFSOUND(salReloading)
DEFSOUND(salChaffDepleted)
DEFSOUND(salMissilesDepleted)
DEFSOUND(salDispenserEmpty)

DEFSOUND(salPlayerWaiting)
DEFSOUND(salRecruitsArrived)        //     "Additional recruits have arrived"
DEFSOUND(salMIA)        
DEFSOUND(salQuit)
DEFSOUND(salBooted)
DEFSOUND(salChangeSides)
DEFSOUND(salEnemyJoiners)
DEFSOUND(salEnemyLeaves)

// pigs
DEFSOUND(oink1) // Pig response
DEFSOUND(oink2) // Pig response
DEFSOUND(oink3) // Pig response
DEFSOUND(oink4) // Pig response
DEFSOUND(oink5) // Pig response

// training missions
DEFSOUND(tm_slide_1_01)
DEFSOUND(tm_slide_1_02)
DEFSOUND(tm_slide_1_03)
DEFSOUND(tm_slide_1_04a)
DEFSOUND(tm_slide_1_04b)
DEFSOUND(tm_slide_1_05)
DEFSOUND(tm_slide_1_06)
DEFSOUND(tm_slide_1_07)
DEFSOUND(tm_slide_1_08)
DEFSOUND(tm_slide_1_09)
DEFSOUND(tm_slide_1_10)
DEFSOUND(tm_slide_1_11)
DEFSOUND(tm_slide_1_12)
DEFSOUND(tm_slide_1_13)
DEFSOUND(tm_slide_1_14)

DEFSOUND(tm_slide_2_01)
DEFSOUND(tm_2_01)
DEFSOUND(tm_2_02)
DEFSOUND(tm_2_03)
DEFSOUND(tm_2_04)
DEFSOUND(tm_2_05)
DEFSOUND(tm_2_06)
DEFSOUND(tm_2_07)
DEFSOUND(tm_2_08)
DEFSOUND(tm_2_09)
DEFSOUND(tm_2_10)
DEFSOUND(tm_2_11)
DEFSOUND(tm_2_11r)
DEFSOUND(tm_2_12)
DEFSOUND(tm_2_13)
DEFSOUND(tm_2_14)
DEFSOUND(tm_2_15)
DEFSOUND(tm_2_16)
DEFSOUND(tm_2_16r)
DEFSOUND(tm_2_17)
DEFSOUND(tm_2_18)
DEFSOUND(tm_2_18r)
DEFSOUND(tm_2_19)
DEFSOUND(tm_2_20)
DEFSOUND(tm_2_21)
DEFSOUND(tm_2_22)
DEFSOUND(tm_2_23)
DEFSOUND(tm_2_24)
DEFSOUND(tm_2_24r)
DEFSOUND(tm_2_25)
DEFSOUND(tm_2_26)
DEFSOUND(tm_2_27)
DEFSOUND(tm_2_28)
DEFSOUND(tm_2_29)
DEFSOUND(tm_2_30)
DEFSOUND(tm_2_31)
DEFSOUND(tm_2_32)
DEFSOUND(tm_2_33)
DEFSOUND(tm_2_34)
DEFSOUND(tm_2_35)
DEFSOUND(tm_2_36)
DEFSOUND(tm_2_37)
DEFSOUND(tm_2_38)
DEFSOUND(tm_slide_2_post_01)

DEFSOUND(tm_slide_3_01)
DEFSOUND(tm_slide_3_02)
DEFSOUND(tm_slide_3_03)
DEFSOUND(tm_slide_3_04)
DEFSOUND(tm_slide_3_05)
DEFSOUND(tm_slide_3_06)
DEFSOUND(tm_slide_3_07)
DEFSOUND(tm_slide_3_08)
DEFSOUND(tm_slide_3_09)
DEFSOUND(tm_slide_3_10)
DEFSOUND(tm_slide_3_11)
DEFSOUND(tm_slide_3_12)
DEFSOUND(tm_slide_3_13)
DEFSOUND(tm_3_01)
DEFSOUND(tm_3_02)
DEFSOUND(tm_3_03)
DEFSOUND(tm_3_04)
DEFSOUND(tm_3_05)
DEFSOUND(tm_3_06)
DEFSOUND(tm_3_07)
DEFSOUND(tm_3_08)
DEFSOUND(tm_3_09)
DEFSOUND(tm_3_10)
DEFSOUND(tm_3_11)
DEFSOUND(tm_3_11r)
DEFSOUND(tm_3_12)
DEFSOUND(tm_3_12r)
DEFSOUND(tm_3_13)
DEFSOUND(tm_3_14)
DEFSOUND(tm_3_15)
DEFSOUND(tm_3_16)
DEFSOUND(tm_3_17)
DEFSOUND(tm_3_18)
DEFSOUND(tm_3_19)
DEFSOUND(tm_3_20)
DEFSOUND(tm_3_21)
DEFSOUND(tm_3_22)
DEFSOUND(tm_3_23)
DEFSOUND(tm_3_23r)
DEFSOUND(tm_3_24)
DEFSOUND(tm_3_25)
DEFSOUND(tm_3_26)
DEFSOUND(tm_3_27)
DEFSOUND(tm_3_28)
DEFSOUND(tm_3_29)
DEFSOUND(tm_3_30)
DEFSOUND(tm_3_31)
DEFSOUND(tm_3_31r)
DEFSOUND(tm_3_32)
DEFSOUND(tm_3_33)
DEFSOUND(tm_3_34)
DEFSOUND(tm_3_35)
DEFSOUND(tm_3_36)
DEFSOUND(tm_3_37)
DEFSOUND(tm_3_38)
DEFSOUND(tm_3_39)
DEFSOUND(tm_3_40)
DEFSOUND(tm_3_41)
DEFSOUND(tm_3_42)
DEFSOUND(tm_3_42r)
DEFSOUND(tm_3_43)
DEFSOUND(tm_3_44)
DEFSOUND(tm_3_45)
DEFSOUND(tm_3_46)
DEFSOUND(tm_3_47)
DEFSOUND(tm_3_48)
DEFSOUND(tm_3_49)
DEFSOUND(tm_3_49r)
DEFSOUND(tm_slide_3_post_01)

DEFSOUND(tm_slide_4_01)
DEFSOUND(tm_slide_4_02)
DEFSOUND(tm_4_01)
DEFSOUND(tm_4_02)
DEFSOUND(tm_4_03)
DEFSOUND(tm_4_03r)
DEFSOUND(tm_4_04)
DEFSOUND(tm_4_04r)
DEFSOUND(tm_4_05)
DEFSOUND(tm_4_06)
DEFSOUND(tm_4_06r)
DEFSOUND(tm_4_07)
DEFSOUND(tm_4_08)
DEFSOUND(tm_4_08r)
DEFSOUND(tm_4_09)
DEFSOUND(tm_4_10)
DEFSOUND(tm_4_11)
DEFSOUND(tm_4_12)
DEFSOUND(tm_4_13)
DEFSOUND(tm_4_14)
DEFSOUND(tm_4_15)
DEFSOUND(tm_4_16)
DEFSOUND(tm_4_17)
DEFSOUND(tm_4_17r)
DEFSOUND(tm_4_18)
DEFSOUND(tm_4_19)
DEFSOUND(tm_4_20)
DEFSOUND(tm_4_21)
DEFSOUND(tm_4_22)
DEFSOUND(tm_4_23)
DEFSOUND(tm_4_24)
DEFSOUND(tm_4_25)
DEFSOUND(tm_4_26)
DEFSOUND(tm_4_26r)
DEFSOUND(tm_4_27)
DEFSOUND(tm_4_28)
DEFSOUND(tm_4_29)
DEFSOUND(tm_4_29r)
DEFSOUND(tm_4_30)
DEFSOUND(tm_4_31)
DEFSOUND(tm_4_32)
DEFSOUND(tm_4_33)
DEFSOUND(tm_4_33r)
DEFSOUND(tm_4_34)
DEFSOUND(tm_4_35)
DEFSOUND(tm_slide_4_post_01)

DEFSOUND(tm_slide_5_01)
DEFSOUND(tm_slide_5_02)
DEFSOUND(tm_slide_5_03)
DEFSOUND(tm_slide_5_04)
DEFSOUND(tm_slide_5_05)
DEFSOUND(tm_slide_5_06)
DEFSOUND(tm_slide_5_07)
DEFSOUND(tm_slide_5_08)
DEFSOUND(tm_slide_5_09)
DEFSOUND(tm_slide_5_10)
DEFSOUND(tm_slide_5_11)
DEFSOUND(tm_slide_5_12)
DEFSOUND(tm_slide_5_13)
DEFSOUND(tm_slide_5_14)
DEFSOUND(tm_slide_5_15)
DEFSOUND(tm_slide_5_16)
DEFSOUND(tm_slide_5_17)
DEFSOUND(tm_slide_5_18)
DEFSOUND(tm_slide_5_19)
DEFSOUND(tm_slide_5_20)
DEFSOUND(tm_slide_5_21)
DEFSOUND(tm_slide_5_22)
DEFSOUND(tm_slide_5_23)
DEFSOUND(tm_slide_5_24)
DEFSOUND(tm_slide_5_25)
DEFSOUND(tm_slide_5_26)
DEFSOUND(tm_5_01)
DEFSOUND(tm_5_02)
DEFSOUND(tm_5_03)
DEFSOUND(tm_5_03r)
DEFSOUND(tm_5_04)
DEFSOUND(tm_5_04r)
DEFSOUND(tm_5_05)
DEFSOUND(tm_5_05r)
DEFSOUND(tm_5_06)
DEFSOUND(tm_5_06r)
DEFSOUND(tm_5_07)
DEFSOUND(tm_5_07r)
DEFSOUND(tm_5_08)
DEFSOUND(tm_5_08r)
DEFSOUND(tm_5_09)
DEFSOUND(tm_5_10)
DEFSOUND(tm_5_11)
DEFSOUND(tm_5_12)
DEFSOUND(tm_5_13)
DEFSOUND(tm_5_13r)
DEFSOUND(tm_5_14)
DEFSOUND(tm_5_15)
DEFSOUND(tm_5_15r)
DEFSOUND(tm_5_16)
DEFSOUND(tm_5_17)
DEFSOUND(tm_5_18)
DEFSOUND(tm_5_18r)
DEFSOUND(tm_5_19)
DEFSOUND(tm_5_20)
DEFSOUND(tm_slide_5_post_01)
DEFSOUND(tm_slide_5_post_02)
DEFSOUND(tm_slide_5_post_03)
DEFSOUND(tm_slide_5_post_04)

DEFSOUND(tm_slide_6_01)
DEFSOUND(tm_6_01)
DEFSOUND(tm_6_02)
DEFSOUND(tm_6_03)
DEFSOUND(tm_slide_6_post_01)

DEFSOUND(tm_slide_8_01)
DEFSOUND(tm_slide_8_02)
DEFSOUND(tm_slide_8_03)
DEFSOUND(tm_slide_8_04)
DEFSOUND(tm_slide_8_05)
DEFSOUND(tm_8_01)
DEFSOUND(tm_8_02)
DEFSOUND(tm_8_03)
DEFSOUND(tm_8_04)
DEFSOUND(tm_8_05)
DEFSOUND(tm_8_06)
DEFSOUND(tm_8_07)
DEFSOUND(tm_8_08)
DEFSOUND(tm_8_09)
DEFSOUND(tm_8_10)
DEFSOUND(tm_8_11)
DEFSOUND(tm_8_12)
DEFSOUND(tm_8_13)
DEFSOUND(tm_8_14)
DEFSOUND(tm_8_15)
DEFSOUND(tm_8_16)
DEFSOUND(tm_8_17)
DEFSOUND(tm_8_18)
DEFSOUND(tm_8_19)
DEFSOUND(tm_8_20)
DEFSOUND(tm_8_21)
DEFSOUND(tm_slide_8_post_01)
DEFSOUND(tm_slide_8_post_02)
DEFSOUND(tm_slide_8_post_03)
DEFSOUND(tm_slide_8_post_04)
DEFSOUND(tm_slide_8_post_05)

DEFSOUND(tm_0_blank)
// training missions




//DEFSOUND(energy)
//DEFSOUND(explosion)
//DEFSOUND(gearDown)
//DEFSOUND(gearUp)
//DEFSOUND(outOfBounds)
//DEFSOUND(inBounds)