#ifndef _IndicatorImage_h_
#define _IndicatorImage_h_
TRef<Image> CreateIndicatorImage(Modeler* pmodeler, Viewport* pviewport, Number* ptime);
enum TrainingOverlay
{
NoTrainingOverlay,
SpeedTrainingOverlay,
MotionIndicatorTrainingOverlay,
ReticuleTrainingOverlay,
ThrottleTrainingOverlay,
FuelTrainingOverlay,
EnergyTrainingOverlay,
AmmoTrainingOverlay,
HullTrainingOverlay,
ShieldTrainingOverlay,
ChatTrainingOverlay,
SectorTrainingOverlay,
InventoryTrainingOverlay,
TargetTrainingOverlay,
CommandTrainingOverlay,
EyeballTrainingOverlay,
KillBonusTrainingOverlay
};
void SetTrainingOverlay (TrainingOverlay overlay);
inline
void ClearTrainingOverlay (void) {SetTrainingOverlay (NoTrainingOverlay);}
#endif