#
# Makefile for WinTrek.exe
#
# Environment variable Requirements:
#
# INCLUDE=foo # PATH= # FEDROOT=<path> #
# nmake args:
#
# Clean # Full # Shell # RETAIL= # #
#
# All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll...
# are placed directly into the appropriate tree under $(FEDROOT)\Objs.
# The $(FEDROOT)\Objs tree is created on demand.
# Since no derived files are placed in the source tree, multiple builds
# can be run SIMULTANEOUSLY.
# use _BCHK=1 if you want to do a boundschecker build.
# note: you must have BC already installed locally and define BCBINDIR to
# point to the directory where nmcl.exe and nmlink.exe reside. You
# can use the BCOPTS variable to add options to the BC compile.
# keep the debug info in the exe for retail builds, so we can strip it out and leave the FPO info
!IFDEF retail
SPLITSYMBOLS=1
!endif
SRCROOT=Wintrek
MAINTARGROOT=Allegiance
MAINTARGEXT=exe
CARGSLOCAL=/D"WINTREK" /D "igc_static" /D "IGC_SHIP" /D "_USRDLL" /D"DLL" /I$(FEDROOT)\Objs\$(FLAVOR)\AGC /I$(FEDROOT)\Objs\$(FLAVOR)\AllSrv
INCLUDELOCAL=$(FEDEXT)\vc\mfc\inc;$(FEDSRC)\Effect;$(FEDSRC)\Engine;$(FEDSRC)\ZLib;$(FEDSRC)\_Utility;$(FEDSRC)\Igc;$(DESTDIR)\..\igc;$(FEDSRC)\clintlib;$(FEDSRC)\SoundEngine;$(FEDSRC)\agc;$(FEDSRC)\FedSrv;$(FEDSRC)\Training;$(FEDSRC)\lobby;$(FEDSRC)\test\inc;$(FEDROOT)\Objs\$(FLAVOR)\AGC;$(FEDROOT)\Objs\$(FLAVOR)\AllSrv
UNWINDCARG=/GX
PCHROOT=pch
PCHINC= \
$(FEDSRC)\Effect\*.h \
$(FEDSRC)\Engine\*.h \
$(FEDSRC)\ZLib\*.h \
$(FEDSRC)\_Utility\*.h \
$(FEDSRC)\Igc\*.h \
$(FEDSRC)\inc\*.h \
$(FEDSRC)\clintlib\*.h \
$(FEDSRC)\soundengine\redbooksound.h \
$(FEDSRC)\soundengine\soundbase.h \
$(FEDSRC)\soundengine\soundengine.h \
$(FEDSRC)\soundengine\soundtemplates.h \
$(FEDSRC)\soundengine\soundutil.h \
$(FEDSRC)\zone\*.h \
$(FEDSRC)\lobby\messagesAll.h \
$(FEDSRC)\lobby\messagesLC.h \
$(FEDSRC)\Club\ClubMessages.h
!include "../makefile.inc"
# library of utility func's
OBJS= \
$(DESTDIR)\soundinit.obj \
$(DESTDIR)\treksound.obj \
$(DESTDIR)\WinTrek.obj \
$(DESTDIR)\CharInfoScreen.obj \
$(DESTDIR)\gamesite.obj \
$(DESTDIR)\trekigc.obj \
$(DESTDIR)\TeamScreen.obj \
$(DESTDIR)\TeamPane.obj \
$(DESTDIR)\TeleportPane.obj \
$(DESTDIR)\Load.obj \
$(DESTDIR)\GameScreen.obj \
$(DESTDIR)\IntroScreen.obj \
$(DESTDIR)\NewGameScreen.obj \
$(DESTDIR)\GameOverScreen.obj \
$(DESTDIR)\GameStartingScreen.obj \
$(DESTDIR)\ZoneClubScreen.obj \
$(DESTDIR)\SquadsScreen.obj \
$(DESTDIR)\TrekCtrls.obj \
$(DESTDIR)\Loadout.obj \
$(DESTDIR)\hangarscreen.obj \
$(DESTDIR)\LeaderBoardScreen.obj \
$(DESTDIR)\TrekApp.obj \
$(DESTDIR)\consoledata.obj \
$(DESTDIR)\console.obj \
$(DESTDIR)\selpane.obj \
$(DESTDIR)\indicator.obj \
$(DESTDIR)\inventoryimage.obj \
$(DESTDIR)\trekmdl.obj \
$(DESTDIR)\RadarImage.obj \
$(DESTDIR)\trekInput.obj \
$(DESTDIR)\cmdview.obj \
$(DESTDIR)\sectormap.obj \
$(DESTDIR)\chatpane.obj \
$(DESTDIR)\logon.obj \
$(DESTDIR)\passworddialog.obj \
$(DESTDIR)\cdkeydialog.obj \
$(DESTDIR)\videoscreen.obj \
$(DESTDIR)\trainingscreen.obj \
$(DESTDIR)\Slideshow.obj \
$(DESTDIR)\TrainingSlideshow.obj \
$(DESTDIR)\PostTrainingSlideshow.obj \
$(DESTDIR)\ZoneSquad.obj \
$(DESTDIR)\ZoneEventsScreen.obj \
$(DESTDIR)\netinfo.obj \
$(DESTDIR)\GameTypes.obj
USERLIBS= \
$(DESTDIR)\..\zlib\zlib.lib \
$(DESTDIR)\..\soundengine\soundengine.lib \
$(DESTDIR)\..\_utility\Utility.lib \
$(DESTDIR)\..\engine\Engine.lib \
$(DESTDIR)\..\effect\Effect.lib \
$(DESTDIR)\..\igc\igc.lib \
$(DESTDIR)\..\clintlib\clintlib.lib \
$(DESTDIR)\..\agc\AGCGuid.lib \
$(DESTDIR)\..\training\training.lib \
$(DESTDIR)\$(MAINTARGROOT).res
!include "../makeexe.inc"
CopyClient: First
copy $(DESTDIR)\allegiance.exe $(DESTDIR)\..\..\artwork
copy $(DESTDIR)\allegiance.pdb $(DESTDIR)\..\..\artwork
$(DESTDIR)\netinfo.obj: $(PCHFILE)
$(DESTDIR)\CharInfoScreen.obj: $(PCHFILE)
$(DESTDIR)\gamesite.obj: $(PCHFILE)
$(DESTDIR)\trekigc.obj: $(PCHFILE)
$(DESTDIR)\WinTrek.obj: $(PCHFILE)
$(DESTDIR)\soundinit.obj: $(PCHFILE)
$(DESTDIR)\treksound.obj: $(PCHFILE)
$(DESTDIR)\TeamScreen.obj: $(PCHFILE)
$(DESTDIR)\TeamPane.obj: $(PCHFILE)
$(DESTDIR)\TeleportPane.obj: $(PCHFILE)
$(DESTDIR)\Load.obj: $(PCHFILE)
$(DESTDIR)\GameScreen.obj: $(PCHFILE)
$(DESTDIR)\IntroScreen.obj: $(PCHFILE)
$(DESTDIR)\NewGameScreen.obj: $(PCHFILE)
$(DESTDIR)\GameOverScreen.obj: $(PCHFILE)
$(DESTDIR)\GameStartingScreen.obj: $(PCHFILE)
$(DESTDIR)\ZoneClubScreen.obj: $(PCHFILE)
$(DESTDIR)\SquadsScreen.obj: $(PCHFILE)
$(DESTDIR)\TrekCtrls.obj: $(PCHFILE)
$(DESTDIR)\Loadout.obj: $(PCHFILE)
$(DESTDIR)\hangarscreen.obj: $(PCHFILE)
$(DESTDIR)\LeaderBoardScreen.obj: $(PCHFILE)
$(DESTDIR)\TrekApp.obj: $(PCHFILE)
$(DESTDIR)\consoledata.obj: $(PCHFILE)
$(DESTDIR)\console.obj: $(PCHFILE)
$(DESTDIR)\selpane.obj: $(PCHFILE)
$(DESTDIR)\indicator.obj: $(PCHFILE)
$(DESTDIR)\inventoryimage.obj: $(PCHFILE)
$(DESTDIR)\trekmdl.obj: $(PCHFILE)
$(DESTDIR)\RadarImage.obj: $(PCHFILE)
$(DESTDIR)\trekInput.obj: $(PCHFILE)
$(DESTDIR)\cmdview.obj: $(PCHFILE)
$(DESTDIR)\sectormap.obj: $(PCHFILE)
$(DESTDIR)\chatpane.obj: $(PCHFILE)
$(DESTDIR)\logon.obj: $(PCHFILE)
$(DESTDIR)\passworddialog.obj: $(PCHFILE)
$(DESTDIR)\cdkeydialog.obj: $(PCHFILE)
$(DESTDIR)\videoscreen.obj: $(PCHFILE)
$(DESTDIR)\trainingscreen.obj: $(PCHFILE)
$(DESTDIR)\Slideshow.obj: $(PCHFILE)
$(DESTDIR)\TrainingSlideshow.obj: $(PCHFILE)
$(DESTDIR)\PostTrainingSlideshow.obj:$(PCHFILE)
$(DESTDIR)\ZoneSquad.obj: $(PCHFILE)
$(DESTDIR)\ZoneEventsScreen.obj: $(PCHFILE)
$(DESTDIR)\GameTypes.obj: $(PCHFILE)
RARGS = /l 0x409 $(RARGSFLAVOR) /d"WINTREK" /I$(FEDSRC)\Lang\NonIntl\$(MAINTARGROOT) /i$(FEDSRC)\Lang\$(LANG)\$(MAINTARGROOT)
$(DESTDIR)\$(MAINTARGROOT).res: $(FEDSRC)\Lang\$(LANG)\$(MAINTARGROOT)\$(MAINTARGROOT).rc \
$(FEDSRC)\Inc\VerRes.rc
copy $(FEDSRC)\Lang\$(LANG)\$(MAINTARGROOT)\$(MAINTARGROOT).rc $(DESTDIR)
echo #define FLAVOR "$(FLAVOR)" >>$(DESTDIR)\$(MAINTARGROOT).rc
type $(FEDSRC)\Inc\VerRes.rc >>$(DESTDIR)\$(MAINTARGROOT).rc
$(RC) $(RARGS) /Fo$(DESTDIR)\$(MAINTARGROOT).res $(DESTDIR)\$(MAINTARGROOT).rc