#ifndef _WinTrekP_H__
#define _WinTrekP_H__
//////////////////////////////////////////////////////////////////////////////
//
// Wintrek Private Headers
//
//////////////////////////////////////////////////////////////////////////////
class ThingSitePrivate : public ThingSite {
public:
virtual void UpdateScreenPosition(
const Point& pointScreenPosition,
float fScreenRadius,
float distanceToEdge,
unsigned char ucRadarState
) {
}
virtual TRef<ISoundPositionSource> GetSoundSource(void) = 0;
};
#endif