#ifndef _gamestate_H_
#define _gamestate_H_
class GameStateContainer : public IObject {
public:
virtual TRef<Image> GetImage() = 0;
virtual TRef<IEngineFont> GetFont() = 0;
virtual TRef<StringPane> AddGameStateTile(const ZString& strTitle, Pane* ppane) = 0;
virtual void SetTimeRemaining(int seconds) = 0;
virtual void SetTimeElapsed(int seconds) = 0;
virtual IEventSource* GetCloseEvent() = 0;
};
TRef<GameStateContainer> CreateGameStateContainer(
Modeler* pmodeler,
IEngineFont* pfontTitles,
IEngineFont* pfontTime,
ButtonPane* pbutton
);
#endif