#
# Makefile for ZLib.lib
#
# Environment variable Requirements:
#
# INCLUDE=foo # PATH= # FEDROOT=<path> #
# nmake args:
#
# Clean # Full # Shell # RETAIL= # #
#
# All derived files (temp files, .res, output of midl, *.obj, *.exe/.dll...
# are placed directly into the appropriate tree under $(FEDROOT)\Objs.
# The $(FEDROOT)\Objs tree is created on demand.
# Since no derived files are placed in the source tree, multiple builds
# can be run SIMULTANEOUSLY.
MAINTARGROOT=ZLib
MAINTARGEXT=lib
INCLUDELOCAL=$(FEDSRC)\ZLib
PCHROOT=pch
NODEPENDENCIES=1
UNWINDCARG=/GX-
!include "..\makefile.inc"
OBJS= $(DESTDIR)\zlib.obj \
$(DESTDIR)\ztime.obj \
$(DESTDIR)\token.obj \
$(DESTDIR)\zstring.obj \
$(DESTDIR)\window.obj \
!IFDEF DREAMCAST
$(DESTDIR)\dcbase.obj \
!ELSE
# $(DESTDIR)\dialog.obj \
$(DESTDIR)\base.obj \
!ENDIF
$(DESTDIR)\win32app.obj \
$(DESTDIR)\tlist.obj \
$(DESTDIR)\matrix.obj \
$(DESTDIR)\matrix2.obj \
$(DESTDIR)\orientation.obj \
$(DESTDIR)\quaternion.obj \
$(DESTDIR)\color.obj \
$(DESTDIR)\event.obj \
$(DESTDIR)\input.obj \
$(DESTDIR)\vector.obj \
$(DESTDIR)\VersionInfo.obj \
$(DESTDIR)\FTPSession.obj \
$(DESTDIR)\pch.obj
#
# Dependecies start here
#
$(MAINTARGFULLPATH): $(DESTDIR) $(OBJS)
$(LIB) $(LIBARGS) $(OBJS)
$(DESTDIR)\zlib.obj: $(PCHFILE)
$(DESTDIR)\ztime.obj: $(PCHFILE)
$(DESTDIR)\token.obj: $(PCHFILE)
$(DESTDIR)\zstring.obj: $(PCHFILE)
$(DESTDIR)\tlist.obj: $(PCHFILE)
$(DESTDIR)\window.obj: $(PCHFILE)
$(DESTDIR)\dialog.obj: $(PCHFILE)
$(DESTDIR)\win32app.obj: $(PCHFILE)
$(DESTDIR)\matrix.obj: $(PCHFILE)
$(DESTDIR)\matrix2.obj: $(PCHFILE)
$(DESTDIR)\orientation.obj: $(PCHFILE)
$(DESTDIR)\quaternion.obj: $(PCHFILE)
$(DESTDIR)\color.obj: $(PCHFILE)
$(DESTDIR)\event.obj: $(PCHFILE)
$(DESTDIR)\base.obj: $(PCHFILE)
$(DESTDIR)\input.obj: $(PCHFILE)
$(DESTDIR)\VersionInfo.obj: $(PCHFILE)
$(DESTDIR)\FTPSession.obj: $(PCHFILE)